//pause blur
cbuffer cb0 : register(b0)
{
  float4 cb0[3];
}




// 3Dmigoto declarations
#define cmp -
Texture1D<float4> IniParams : register(t120);
Texture2D<float4> StereoParams : register(t125);


void main(
  float2 v0 : ATTRIBUTE0,
  float2 v1 : ATTRIBUTE1,
  out float2 o0 : TEXCOORD0,
  out float4 o1 : SV_POSITION0)
{
  float4 r0;
  uint4 bitmask, uiDest;
  float4 fDest;

  r0.xy = v1.xy * cb0[1].xy + cb0[1].zw;
  o0.xy = cb0[2].zw * r0.xy;
  r0.xy = v0.xy * cb0[0].xy + cb0[0].zw;
  r0.xy = cb0[2].xy * r0.xy;
  r0.xy = r0.xy * float2(2,2) + float2(-1,-1);
  o1.xy = float2(1,-1) * r0.xy;
  o1.zw = float2(0,1);
  o1 = 0;
  return;
}

/*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//
// Generated by Microsoft (R) D3D Shader Disassembler
//
//   using 3Dmigoto v0.6.164 on Sat May  9 11:49:39 2026
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// ATTRIBUTE                0   xy          0     NONE   float   xy
// ATTRIBUTE                1   xy          1     NONE   float   xy
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// TEXCOORD                 0   xy          0     NONE   float   xy
// SV_POSITION              0   xyzw        1      POS   float   xyzw
//
vs_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer CB0[3], immediateIndexed
dcl_input v0.xy
dcl_input v1.xy
dcl_output o0.xy
dcl_output_siv o1.xyzw, position
dcl_temps 1
mad r0.xy, v1.xyxx, cb0[1].xyxx, cb0[1].zwzz
mul o0.xy, r0.xyxx, cb0[2].zwzz
mad r0.xy, v0.xyxx, cb0[0].xyxx, cb0[0].zwzz
mul r0.xy, r0.xyxx, cb0[2].xyxx
mad r0.xy, r0.xyxx, l(2.000000, 2.000000, 0.000000, 0.000000), l(-1.000000, -1.000000, 0.000000, 0.000000)
mul o1.xy, r0.xyxx, l(1.000000, -1.000000, 0.000000, 0.000000)
mov o1.zw, l(0,0,0,1.000000)
ret
// Approximately 0 instruction slots used

//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*/
