Version History - UE4-UF2
~~~~~~~~~~~~~~~~~~~~~~~~~

1.00
- First release

1.01
- An error was fixed that prevented saving the SSR side-screen workaround fix / 2 new HUD shaders that I have found in a game / The troubleshooting section has been supplemented with two additional notes regarding the interface / Added a NoHudFix version for download

1.10
- AutoConvergence scripts added made by DSS, UE4 AutoConvergence Formula by DJ_RK / OnScreenDisplay (OSD) added for tracking current state of settings including Separation and Convergence, you do not need Hunting Mode for adaption anymore / Add 3 Versions of the fixes, see below @ DOWNLOAD  / Add scaling for AutoDepth, see section: "Notes on the user interface/HUD – (Auto)-Depth-Function" -- Please read again section: Keys used in the Universal Fix 2 / Numpad + will now control Auto Convergence, no adjust for AutoDepth needed anymore, THANK YOU DJ_RK!!!! / ALL KEYS and settings are displayed @ the new OSD if you install this new version!

1.11
- AutoConvergence Speed change added (see section: Keys used in the Universal Fix 2) / Updated Download Section / Updated "Additional Information Section" text / Fixed some OSD writing errors

1.12
-  AutoConvergence Speed Key Text in OSD now correct / added 3 more possible HUD-Shaders found / changes for more AutoConvergence compatibility in some games not working with V 1.11 

1.13
- Should now have better AutoConvergenceSupport

1.14
- Bring back mouse depth, SORRY I missed this in 1.13 / Fix AutoDepth for mouse courser, should work now! NOTE: This AutoDepthMouse may need adaption for games that really needs this, the UNIVERSAL Version is only rudimentary! / Added some Crash trouble shooting hints in the trouble shooting section here!

1.15
- Added additional Halo Fix on demand. KEY CHANGE!! Read this in Trouble Shooting section "Enable additional Halo Fix"! Replacement for LCTRL + NUMPAD3
- Fixed missing ComputeShader fixes for versions later than 1.0 that I have missed to add!!
- Improved AutoConvergence and AutoDepth Hud compatibility for games
- Added new Clipping-Fix as RegEx (ShaderRegex_66_Clipping3)
- Added tutorial how to fix missing HUD shaders (visit trouble shooting section: "HUD-Element is not in depth even with enabled HUD-Depth")
- Added tutorial for individual HUD texture fixes like disable crosshair only (visit trouble shooting section: "You need to change depth for a HUD-Element or disable it because it’s not cool??")
- OSD updated for the new things, even "fixed!" the wrong key config displayed for separation and convergence changes
- Added a hint how to disable the OSD for your next game start in section "Notes on the user interface/HUD – OnScreenDisplay (OSD)"
- Added a hint in the "Performance" section in bold red letters for those of you that are not patient enough: you may need to wait up to 5 min if you run the game for the first time!
- NOTE: KEY CHANGE: NUMPAD * will now add optional mouse courser depth, this may be suitable for some games like Darksiders Genesism this key will not cycle Depth presets anymore!!!
- Convergence maximum values are now adjustable until 1400 convergence via the given keys
- New depth preset keys, range from convergence 20 to 1400
- NEW KEY: "." will raise up convergence preset
- NEW KEY: "," will lower convergence preset
- I have corrected the keys named in the section "Cycle Depth Presets"
- Added a NOTE to the section "Instructions to install the fix" for the case if you can't find this folder structure: …\GAMEDIRECTORY\XXXXXXX\Binaries\Win64\
- Added an entry in the Troubleshooting Section: "Game does not start in Stereo, even if you set full screen in the game options"
- Added tool for to apply suitable AA settings as well as changes for less motion sickness, you do not need to apply these things manually anymore! This tool also checks installation consistency (z_Install_AA_and_MotionSickness_fix.cmd), I have added these hints referring this tool to the section "Some words about existing problems and hints to cure" and "Instructions to install the fix" -- NOTE: Some games still using a folder for saves that can't be identified automatically, then you need the manual hands on this!!!

1.151
- extended the "z_Install_AA_and_MotionSickness_fix.cmd" script with over 1000 lines for more success in finding the games config folder to apply AA and AO improvements, NOTHING MORE!!!

1.152
- extended the "z_Install_AA_and_MotionSickness_fix.cmd" script with over 600 lines for more success in finding the games config folder to apply AA and AO improvements, NOTHING MORE!!! / Fixed some EXIT Errors / fixed missing clean-up of temp files

1.16
- Introduce a UE4-UF2-Configuration Tool that let you smoothly change all the things from the Troubleshooting section without any hands on in the d3dx.ini or other files including shader hunting for wrong effects or HUD-shaders at screen depth!
- Added Volumetric Fog Shader RegEx for fix most volumetric fog (NOTE: not working for The Sinking City)
- Added new reflection fix for ground and water
- Added fix for wrong lightning in puddles

1.17
- Added Sun/Horizon Light fix on demand, that is needed for some games, e.g., in PLANET ALPHA, fixes wrong lights in the horizon and sermonizes the sun!
- NOTE: LCTRL + NUMPAD2 will now do this (old light optional fix was never wrong, so its enabled by default now and no change possible), DEFAULT for new SUN/HORIZON LIGHT FIX = DISABLED, OSD hints updated, not many games needs this, not many games reacts to this but some of it an IF THEY react, its game dependent if you need ON or OFF. For PLANET ALPHA you need to set this to ON for example....
- Fixed game starting issues using UE4-UF2-Configuration Tool in special cases
- Updated text in the section below: "Basic instructions to disable a wrong shader"
- OSD Version display fixed for some combinations chosen with the configuration tool
- InGame Migoto info display version fix
- HINTS added for starting the game with STEAM ERRORS in section "Instructions to install the fix" at Game start Options
- Sky-Box fixes for clouds/sun/moon
- Additional reflection fixes

1.18 - MAJOR UPDATE
- Added Horizon Depth Fix on demand, that is needed for some games, e.g. in Gravel and State Of Decay 2, this fix is disabled now by default (OFF) and you can choose on demand:
- NEW KEY: "ALT + NUMPAD0" for cycle states of HORIZON FIX
- Fixed an issue with UE4-UF2-Configuration Tool using Trouble-Shooting Option 7-6 that kills the script on game start and don't let you disable wrong shaders
- Added an OPTION in the Trouble Shooting Section 7-6 in UE4-UF2-Configuration Tool that will give you the option to disable false positive caught OBJECT shaders, most problems with wrong textures or flickering comes from false pos. caught shaders, you can NOW repair it by your own, like in Ashen for example
- Added trouble shooting section below: "Disable false positive OBJECT shaders"
- Corrections made for this bog post, ref. the section "Crashes and Hang-ups - possible Options to cure" that was false divided

1.181
- An issue was fixed with the AA/AO improvement installation script
- Improved search for the game folder added to the AA/AO improvement fix and check @ tool start
- Improved the addition from the AA/AO improvement fix to cure missing AA by adding sharpening as standard to make scene cool even with lower AA
- Improved the addition from the AA/AO improvement fix to remove lens flair (not in any case) and vignette

1.181 to 2.0 - MAJOR UPDATE:
- Major KEY-Changes, please READ Keys used in the Universal Fix 2 from below FAQ section added here in this post, HIGHLY recommended to READ in case of trouble!!!!!
- Config Tool overhaul, new functions added, QuickStart menu etc.
- disable Auto-Convergence will set convergence to default and will not let remain the last active auto convergence (Convergence 125)
- added more convergences for minimal and maximal auto convergence (min up to 730 and max up to 1480)
- fixed a saving bug for the horizon fix
- changes for mouse depth will now be saved (by F10 or game quit)
- additional mouse depth settings are now displayed in the OSD as well as green overlay message (LCTRL + *)
- enable or disable state for auto depth HUD will now be saved (by F10 or game quit)
- OSD overhaul for arrangement and additional information including new changes and additions
- added maximum depth adjustment for HUD elements if auto depth Hud is enabled to slightly adjust the max depth of the middle Hud/crosshair (ALT + *), settings will be saved by F10 or game quit
- 100 % accurate volumetric fog fix, current one was only approx.; PS: (The Sinking City VolFog is still not fixed ^^)
- NEW SSR velocity/motion sickness/smooth over frames fix, enabled by default
- NEW velocity/motion sickness/smooth over frames fix for shadows
- 100 % fix for motion sickness of shadows or ambient occlusion/lights (except in fast motion and fast FOV change, MINOR ISSUE)
- additional fix for clipping, still unfixed is some static clipping like you can see in some scenes in Draugen, Spyro, Sirens Call ....
- fixed some values for some HUD elements that where not equal to others (you may not notice that, it was game depended)
- added green overlay message for convergence presets
- added negative HUD depth to HUD preset key
- further improved "config folder search" to install AA/AO improvements by the script
- fixes for AA/AO installation in some special causes
- speedup for config tool after the first start
- 3D-Migoto Loader Script fixed if you start it NOT via config tool
- if more than one game executable is present and you have to choose, your choice is being saved now
- The game config and save folder is now being displayed in the main menu, if found
- config tool can now be started from every cmd script from UE4-UF2, you cannot choose the wrong file to start config tool anymore
- uninstall.bat updated for complete clean uninstall
- AutoConvergence compatibility highly improved, working now for nearly every game, if not, enable compatibility mode in config tool
- main halo shader from DHR improved to fix every main halo, no more independent from the driver’s stereo correction (example: this will fix Man of Medan HALO that was skipped before and was in the need of some hands on of a shader hacker)
- light motion sickness fix for dynamic lights (Soft Fix enabled by default)
- additional dynamic light motion sickness workaround fix
- new Reflection fix for puddles in PS
- new CS reflection fix for puddles
- new very unique Decal fix, ASM translation of the HLSL fix I have discovered by DJ-RK, THANK YOU MATE!!!
- removed the decal/effect fix options from the troubleshooting section of the in-game options because I have fixed this universal now,
- you also don’t need to declare your resolution in the d3dx.ini anymore
- added RegEx for skipping wrong caught Object shaders that causes transparency textures in several games.
- extended script for disable false pos object shaders as well as light shaders
- an error was fixed in a decal RegEx
- correction for an error found in some Decal RegEx added
- overhaul of the EFFECT RegEx to match more specific, much more performance for games having EFFECT RegEx (+10 % compared to V 1.181 for games using this)
- automatic choose of the right inverse custom shader for effect RegEx and old DHR decal RegEx, troubleshooting entry removed from config tool, no need anymore
- no choose of the correct CB-custom HLSL shader needed anymore for games having effect RegEx, it will be done automatically by adding specific RegEx
- possible 1-10 % more FPS compared to Version 1.181 due to optimizations (game dependent)
- new config tool main screen, very easy to run the game with 4 possible options, you don’t need to sort out possible options for your own anymore
- removed approx. fix option for Sun/Horizon Light because its 100 % fixed now!
- alternative depth buffer scale mode to skip catching near screen HUD
- stars skybox fixed
- outlines fixed for games using stereo flags 4008, if not, I have added a fix on demand
- more performance using AutoDepth and auto convergence
- ambient occlusion fix reworked, now enabled by default because fixing many AO issues, added option for OFF and 2 steps of reduce AO (medium and high) added setup for convergence while aiming

2.00 to 2.01
- an issue was fixed with the configuration tool; script was killed using SPACE CHARS in game folder name

2.01 to 2.10
- added extended Dyn.-light formula for since now unique shader for fixing dyn.-light in THE WAYLANDERS

2.10 to 3.00
- Advanced reflection overhaul, enables realistic specular reflections in all UE4 games (THANK YOU MASTEROTAKU for the basic fix for this thing!!!)
- The alternative download for AutoConvergence/AutoDepth support was removed from the download section
- universally working auto depth for HUD and auto convergence added, no EXTERNAL compat. mode needed anymore, if the game will not support auto convergence out of the box, use ALT+NUMPAD9 to switch to an alternative mode until its working
- auto-depth-compatibility-mode choice removed from the config tool, added option INGAME in the OSD for special cases if AutoConvergence/AutoDepth for HUD is not working
- a hint was added ref. the config tool that some manual changes in the d3dx.ini or configurations with 3DFM can cause crashes to command line, simply restart the config tool in this case
- several issues were fixed that was related to AutoConvergence/AutoDepth settings and its option do disable/enable
- a new RegEx was added to kill the most annoying On-screen Effect (light blending/mud/sparkles) (LCTRL+NUMPAD3), this also disables BLOOM
- a new RegEx was added to kill lens flares, it’s now OFF by default, you can enable it with LCTRL NUMPAD3, entries for this hint made to the OSD
- Several RegEx added for fix reflections later UE4-version 4.23 (THANK YOU MASTEROTAKU FOR THE BASIC FIX)
- Several issues with reflections were fixed
- TAA blur fix for CS removed, it’s now down by the AA/AO improvements using config tool, this has caused several issues in some games in 2.10
- NEW AA/AO improvements removing flickering sparkles from sunlight on many textures / no massive sparkling anymore
- Better AA without much motion blur on surfaces due to AA/AO fix improvements
- fixing the noise on textures or reflections, also flickering, if you use the new AA/AO fix improvements (auto install/update via config tool)
- the config tool was cleaned from outdated lines that speeds up the change of options
- added auto repair function to the config tool, in case of corrupted d3dx.ini, missing files or other critical errors (00_UE4-UniversalFix-2_Config.cmd)
- config tool will now display the UE4-Version of the game
- automatic update of the AA/AO fixes installing version 3.00 or later using config tool
- automatic install of AA/AO fixes using config tool, even if the game was not started once
- uninstallation option for AA/AO fixes removed from the config tool, they are MENDATORY! so you are forced to install now!
- optional light fix that was a trouble shooting option is solved now and removed
- motion-sickness/smooth over frames fix for UE4-games later 4.23
- SSR velocity workaround option removed, working universally now!
- NEW RegEx for perfect side screen reflection (THANK YOU MASTEROTAKU FOR THE BASIC FIX) for every UE4-game, removed this option from the OSD workaround section, its perfect now (10% of the games left that are nor cool we cannot fix this currently)
- OSD toggle key changed to from F1 to F2, to ensure perfect screenshots without any green message at the bottom left screen
- AO will work better now out of the Box, you can now choose the highest available AA in game options, in case of trouble, choose a lower one, but 90 % of the games should work with highest settings now, IF YOU HAVE INSTALLED AA/AO fix improvements!!!
- additional clipping fixes, fixing flickering in some cases
- LowConvergencePreset now reduces the user chosen convergence by 80%, not only to a static value, this should be more suitable in dependency of your desired convergence to play a game
- green overlay message added if you press the key for LowConvergencePreset
- LowConvergencePreset is now also working while AutoConvergence is enabled, it will reduce the current AutoConvergence by 80 % to a than static value, until ConvergencePreset key is pressed again, this will help you in games where AutoConvergence is still too high in special scenes
- LowConvergencePreset will now also move HUD to lower depth
- minimal auto convergence option is removed, its ZERO now. Only MaxAutoConvergence matters!
- maximal auto convergences to choose are extended for games using really low uncommon convergences like Metamorphosis, added: 2, 3, 4, 10, 20, 60 as maximal auto convergence
- static convergences to choose are extended for games using really low uncommon convergences like Metamorphosis, added convergences 1, 2, 3, 10, 20
- maximal auto convergence 1600 added, as well as for static convergence
- config folder search improved within the config tool
- dyn-light-WO-fix removed from the OSD, it was not cool and only working for some games
- green overlay message added if you use convergence presets if AutoConvergence is on, as well as if you try to set max auto depth if auto depth is OFF
- a game crash issue was fixed that was referred to a decal RegEx
- perfect mirror Shader-RegEx added based on a MASTEROTAKU fix for 4.25 and above
- FPS improvement due to much less DepthBuffer Shaders caught for AutoDepth/AutoConvergence
- Config tool option added that let you completely disable AA in case of strange transparency and glossy character models, if you cannot switch AA off in game (examples: Raji An Ancient Epic or Jedi Game)
- several strange behaviors in rare cases of the batch script (config tool) fixed
- If you DO NOT USE any auto depth features (like AutoConvergence or AutoDephHud) there will be ZERO performance impact now!!! Depth Buffer Read-out only active if you use any AutoDepth Option (AutoConvergence or AutoDephHud)
- advanced config tool options reworked, its more smarter now and only contains additional options, that are not often used
- AO workaround fix is of now by default, in case of AO problems, try cycle the options
- OSD updated to the new functions
- fixed an issue that causes the config tool to crash if EXTENDED SAVE FOLDER SEARCH was called from the script and if game was installed in a folder like Program Files (x86) (bracket containing folder)
- a verry rare shadow issue was fixed and added to the RegEx (THANK YOU MASTEROTAKU FOR THE BASIC FIX)
- additional sunlight fix
- additional effect fixes
- Convergence for AIMING is now ZERO by default
- NOTE: MAJOR KEY CHANGES compared to V 2.10, READ KEY SECTION!!!

3.00 to 3.10 ---DISCARDED

3.00 to 3.20 - UPDATE - 2020-11-13
- added another dynamic light RegEx
- changed RegEx for catching more transparency ground issues
- stars/horizon RegEx was fixed by an issue that leads to screen depth effect
- added a special object clipping RegEx for rare cases
- added another RegEx to kill very rare clipping
- FAQ Point 20 added....
- Alternative Starting Mode 2 and 4 will now be cool ref. the outlines, this is now fixed automatically!

3.20 to 3.30 - UPDATE - 2020-11-14
- Transparency Object fix is now a Workaround Option, that is enabled by default but in case of not fixed textures, you can disable it now using ALT+NUMPAD8 (added to he OSD)
- FAQ Point 21 added....
- games started via 00_UE4-UniversalFix-2_Config.cmd are now forced to start in DX11

3.30 to 3.40 - UPDATE - 2020-12-06
- HUD/UI clipping fix added, should fix most of the issues in games having no moving status bars now
- added a RegEx for very rare object shaders that are broken
- added a trouble shooing option for water surface depth, that in some games is NOT related to reflection and cause water being too high in depth

3.40 to 3.50 - 2020-12-08
- fixed an issue in a HUD shader
- made HUD/UI clipping fix on demand, to prevent FAUTS it not needed, DEFAULT=OFF, toggle this via OSD (LCTRL+NUMPAD7)
- KEY section updated (NEW/CHANGED = red painted)
- UPDATE to FAQ point 1 and 20

3.50 to 3.60 - 2020-12-12
- water depth switch option removed from the OSD, its now fixed including realistic reflections
- OSD rearranged, keys change more logical
- Transparency fix modes added, not only ON/OFF, you can now cycle different modes to fix false object fixes
- KEY section updated (NEW/CHANGED = red painted)
- FAQ text update

3.60 to 3.61
- config key optimizations

3.61 to 3.62
- object clipping/flicker fix improved to better work with games later UE4- version 4.24 and later
- crash fix is now permanently enabled

3.62 to 3.63
-object clipping/flicker fix RegEx change for more catches
-fixed an OSD issue using alternative starting mode 1 or 3

3.63 to 3.64
-fixing issue with ground texture flickering 100%, bring back missing decals caused by wrong/approx. fix
-added universal Full Screen support

3.64 to 3.70
-fixed issues with crashes of the config tool
-fixed issues with decals for UE4-Game Engine later 4.25

3.70 to 3.80
- removed an outdated RegEx for reflections that causes issues in some games (found in The Medium)
- adding troubleshooting option for flickering textures (not that appears in the very left/right screen in some games) (found in Little Nightmares 2)
- renamed the troubleshooting flicker object option to "Ground Texture Blink Fix" (found in Outriders, Mortal Shell, Metamorphosis)
- adding troubleshooting option for special cases ("Old DHR Decal Fix) in that the new Decal Fix matches but shader is missing necessary constant buffer that caused flickering squares on decals. ONLY use this if you find this issue, this option some performance! (Found in The Medium)

3.80 to 3.90
- fixed issues with decals for UE4-Game Engine later 4.25
- fixed issues with decals for UE4-Game Engine later 4.26
- universally fixed the transparency-black issue for textures without any troubleshooting mode cycling (2 OSD options removed, compared to V 3.80)
- added new RegEx fix for reflections found in UE4 4.26, fixed by MASTEROTAKU
- added new RegEx fix for water reflections found in UE4 4.26
- added new Fix for seldom seen reflections, this is now available to switch VIA OSD in game. STANDARD = "ON V1" (STRG+NUMPAD9), cycle if some reflections have issues, BEFORE this update, STANDARD was OFF.
- ZERO performance impact NOW if you DO NOT USE one of these options: AutoDephHud / AutoConvergence
- a little bit of increased performance ref. shader caching because around 20 RegEx ref. the OBJECT-FIX-MODE thing removed
- added new fix for SUN/MOON that was at screen depth found in UE4 4.26
- fixed an issue with the "Old DHR Decal Fix" that caused performance impacts in some games, even if this OSD option was not used

3.90 to 4.00
- AA RegEx fixes that was never been noticed before of AO fix is OFF
- added near fix and troubleshooting option to LCTRL + NUMPAD 8 for alternative point light fix found in the game Biomutant
- added prove of suitable driver setup to the config tool
- added driver and global driver hack check

4.00 to 4.01
- fixed an issue with driver check and global driver hack detection if you have residues from an old driver

4.01 to 4.10
- added additional decal fix for UE4.4.25.X
- missing HUD-PS shaders added for fixing not moving STATUS bars for UE4.4.25.X
- additional halo fix
- additional object and decal fix

4.10 to 4.11
- fixed an issue with unwanted RegEx double caught
- fixed an issue with the config tool
- additional RegEx for variant of new Reflections
- an issue was fixed with EFFECT RegEx that may afflicts older games before UE.4.23
- introducing a Fix for false pos object fixes in the sky, horizon, fog
- introducing new partial decal mono rendering fix

4.11 to 5.00
- added support for games that needs stereo flags 4008 to work with 5008 without alternative starting mode
- added new object fix RegEx alternative that CBs was shifted +1
- changes for some Decal-RegEx to match the CBs shifted +1
- one new HUD/UI shader added
- auto convergence presets as well as static convergence presets raised up to 3800
- improved auto convergence with less shuttering
- an issue was fixed with the low convergence preset that was not reenable AutoDepth if AutoDepth was on before toggle low Convergence
- Useless function "Mouse Depth Adjust" was removed/replaced, LCTRL + NUMPAD "/" or "*" will NOW give you the option to raise depth for the middle HUD, if you want and if you don’t use/want AutoDepth
----NOTE: As soon as you add some extra depth for the middle HUD with the LCTRL + NUMPAD "/" or "*", AutoDepth for middle HUD is disabled and static middle HUD depth is enabled.
----To disable static middle HUD depth, set Static middle HUD depth to 0%, this will enable you to use AutoDepth for middle HUD again.
- you can also switch AutoDephHud state using ALT+LCTRL+NUMPAD/
- The AutoDephHud key (tilde/xb_guide) will control TOGGLE both, AutoDepth middle-HUD and StaticDepthMiddel-HUD, in dependency of what’s active, so don’t care!
- OSD was updated respectively, only showing things you need for current state of settings
- reduce auto Hud depth added for 16/20/25/30/35/40/45 % of auto depth from depth buffer for adjustment
- rearranged the order of AutoDepth adjustment and fixed an error in the green overlay
- NOW Useless option for disable HUD-fix removed from advanced options, as well as HUD shader hunting
- added Crash-Prevention options to the config tool that can be chosen before starting the game, that helps preventing crashes
- new shaders added for STATUS-BAR-FIX
- an issue with the config tool was fixed that was not let you start the game if you have used BringBack3DV tool for your driver installation
- STATUS-BAR-FIX enabled by default after hard prove of not afflicting other things, HOWEVER: if anything is not cool in a game, disable it for a try
- ENABLE CLIPPING option removed from the config tool. This can now be done in game by disable the STATUS-BAR-FIX.
---- NOTE: Hud @ Screen depth needed to avoid HUD/UI clipping
---- NOTE: In general, you DO NOT NEED to turn off the clipping fix, only if this causes other issues, may flickering in game or something, disable it for a try than!
- object flicker fix enabled by default, it’s now proven to be cool, i have left the troubleshooting option for special cases only
- fixed an issue with clipping introduced with V.4.00
- fixed an issue with special chars in the game save path that crashes the config tool
- games launched with the migoto-lanucher start option are now forced to launch in dx11 as well
- migoto laucher always run as admin now to ensure full compatibility
- additional halo fix RegEx
- additional Decal fix by masterotaku and RegEx
- game will now start without countdown form the config tool
- new dynamic light RegEx added
- an issue was fixed with the config tool not killing the running game if it was started again

5.00 to 5.01
- some batch error messages displayed are now prevented to displayed, this is only a cosmetic change
- added a new Crash-Prevention option to the game start options in the config tool, that fixes the "DXGI_ERROR_INVALID_CALL" issue starting a game that do not like exclusive full screen

5.01 to 5.02
- reenables OSD at game startup, it was disabled since 5.01
- green overlay message for middle HUD depth switch is now correctly

5.02 to 5.10
- reduces input lag/stuttering and loading times by 50-60 % due to RegEx optimization by reducing backtracking operation that speeds up shader caching
- an issue was fixed due to some SkipObjectFix shaders
- new decal/object fix RegEx was added applying new shader fix by MASTEROTAKU to a bunch of shaders not or false caught in prev. versions
- an issue was fixed within the config-tool that will not let you choose the right exe to start if the game was never started before installing the universal fix

5.10 to 5.20
- added new Light/Shadow RegEx-Fixes for PS and CS for UE-Version 4.26.X that also fixes some new clipping
- fixed a RegEx for Reflections that was wrong
- the config-tool will now let you continue (with warnings), if driver issues are detected, only do this if you now your setup is well!

5.20 to 5.21
- added very low convergence preset for games having objects pop out in inventory or while loot very high out of screen, e.g. "The Forgotten City" (ALT + TILDE / XB_RB+xb_guide)
- added 2 more HUD shaders that was unfixed found in "The Forgotten City"
- fixed an issue in LowConvergencePreset that toggles AutoDephHud using the AutoDephHud keys

5.21 to 5.22
- 3D-Mode changing function in config tool repaired
- 3D-Mode Changing is enabled by default via F12 now
- uninstall.cmd was updated to remove all fix related files now

5.22 to 5.30
- fixed issues occurs with reduced AA in games with UE4-Engine 4.26 and later
- added another RealSpecularReflection RegEx for realistic reflections that were object depth
- added config tool for games from EPICGAMES that automatically handles the Launcher Overlay folder issue (00_UE4-UniversalFix-2_Config_EPIC.cmd)
- after game was once started with config tool, it can now be started using z_Start3D.cmd (z_start3D_EpicGames.cmd) for quick start the game
- added automatic switch of the rendering API to DX11 if game will use DX12 as standard
- added fix for water reflections that was too high in depth in conjunction with Volumetric effects
- added fix for the prev. remaining side screen effect of shadows
- added distortion fix by MASTEROTAKU

5.30 to 5.31 - HOTFIX
- hotfixes an issue for users having a space containing username in windows

5.31 to 5.32
- new fix for before not caught wrong light effects

5.32 to 6.00
- auto depth HUD/UI and Auto Convergence performance improved due to only one universal shader now to get depth buffer
--removed options to switch alternative mode for AutoConvergence/AutoDepth because of this new feature, not needed anymore
- config tool was optimized for performance, unused things removed, speed up starting now
- migoto starting option removed from main screen, it’s like before but only available in the starting options (Key 0 in main menu and key 5 in the next menu)
- option for reset the fix was removed due to inconsistent settings, better reinstall the fix manually in case of issues
- alternative mode 1 and 3 are refurbished, to fix shadow issues
- added additional fix for vol fog
- additional fixes for objects, halo and reflection shaders
- an issue was fixed causing flickering of shadows or ambient occlusion on textures
- Anti-Aliasing can now be adjusted in game, STANDARD=full AA, if you suffer from temporal motion effects, reduce AA by LCTRL+NUMPAD9 to your likes

6.00 to 6.01
- standard starting mode exchanged with alternative mode 1 to fix shadow issues for more games out of the box without mode change
- hunting was set to 2 in 6.00, i have disabled this, sorry!

6.01 to 7.0
- added crash (FATAL ERROR) detection automatic restart for games by the config tool, if crashing game at launch including epic launch try and migoto launcher if game crashes 3 times
- removed spec reflect switch as this is not consistent to turn of realistic reflections for all shaders, and i think NO one will play with surface depth reflections
- new fix for volumetric light "motion-sickness" also added option for adjust strength of it, standard is MEDIUM
NOTE: ---- shimmering Volumetric Lights can be more or less in dependency of the game but reducing/remove temporal incorrect rendering of vol lights
NOTE: ---- OFF/MIN/MED/HIGH can be chosen in dependency of the game by LCTRL NUMPAD0 NOW, its game dependent, standard is MED, that is a good compromise for me
- more performance by speed up shader caching by removing outdated RegEx fixes and instructions, replacing Decal-Shaders with masterotaku technique and removement of RegEx
- many Regexes was removed due to some universal solution for many of it, highly increased performance for loading and reduced input lags now! Much faster Shader-Caching!
- OLD DHR DECAL FIX troubleshooting option was removed, not needed anymore, DECALS are working universally now for any game with MASTEROTAKUs technique
- an issue was fixed leaving resource copy enabled even if you do not use AutoConvergence or AutoDephHud, so more performance now here if you don’t use any of it
- an issue was fixed causing flickering or short flashing lights/shadows
- UE4-UF2 was fixed from issues introduced since 5.0 that kills some things in games using UE4-ENGINE Version 4.24 or lower.
- reenabled 3DV-SBS mode change via F12
- cleanup system folders from residues of the universal fix, this is only a "cosmetic" improvement ^^
- an issue was fixed not let you start the game using config tool if you are using drivers between 425.31 and 452.06
- fixed the side screen motion incorrectness for reflections
- QuickStart added to the config tool if game is once configured and fix is up to date
- added new volumetric light fix by MASTEROTAKU for UE4-Engine 4.26.2

7.00 to 7.11
- auto convergence is now be scaled by MODES and in dependency of the mode (higher = higher max convergence allowed) all the vales needed for a cool gameplay are scaled accurate, means auto convergence should now be a more useful feature
- an option was added to allow or disallow instant convergence switches using auto convergence, if you still suffer from annoying auto convergence switches from high to low, simply use a bit higher auto convergence mode.
- auto convergence transition speed has been reworked and scaled to the auto convergence mode (higher = more transition speed), but you can adjust the speed for your likes like before, standard = FAST
- uninstall.bat updated to remove files introduced with updates after 5.22
- an issue was fixed with game restart loops if the config folder could not be found using config tool
- added a reflection-light fix for UE4-V4.26.2
- added a new crash prevention option (6)
- auto update fixed, it was broken in 7.00

7.11 to 7.12
- a judder issue with auto convergence was fixed
- an issue was fixed with AutoConvergence not reacting to the disallowed instant convergence switch
- an issue with the auto update of the universal fix was fixed using the EPIC games config tool from the universal fix
- an issue was fixed with HUD/UI elements in auto depth that flickers
- fixed an issue with wrong lights in Unreal Engine 4.26.2 that was not fixed before
- the auto update information for the version to fix is now ok for further fixes

7.12 to 7.20
- fixed an issue in the PERFECT MIRROR RegEx
- fixed an issue in the config tool with EXTENDED search was killing the script
- fixed an issue with an object RegEx matches once modified by multiple effect shader and leads to double catch wrong results
- an issue with AutoConvergence was fixed that was resulting in blinking scene in special cases
- an issue was discovered and fixed for wrong display of the green message while cycle static convergence
- cycling static convergence will now start with the latest convergence chosen by you, also the AutoConvergence mode, it will not start with the lowest or highest value anymore
- added a HELP TEXT in the OSD telling you that you can press F10 to save your convergence settings (it was saved on EXIT game but not on crash), and once in game, you need to press F10 to recover your CONVERGENCE settings after game restart (this was present before but no one knows this?)
- convergence as well as auto convergence mode changes are ONLY available in dependency of auto convergence is off or on
- toggle auto convergence on or off will not change your convergence to 125 default value anymore, it returns to the value you have chosen before enable AutoConvergence

7.20 to 7.30
- fixed an issue with a horizon RegEx
- added a NEW verry good AO fix, that is now enabled by default
- a NEW Perfect-Mirror-Fix was added
- issues with RegEx where fixed introduced in 7.20 that were killing the fast shader caching from 7.16
- maximal optimized RegEx now, fixed some greedy things here left
- added new glass transparency/reflection fix
- RegEx completely cleaned from unused defined Temp-Registers, may this will give so 1 more FPS :-)
- added a HELP TEXT in the OSD telling you that you can press F10 to save your convergence settings (forgot to add finally in 7.20 as announced)
- OSD will now save your last settings, means cycling do not start with DEFAULT, it now starts from your latest setting chosen, even after game restart
- added backwards cycling for MIDDLE-HUD-DEPTH starting point using LCTRL+ALT+DIRECTIONKEs
- some OSD rework, arrangement, typos, wrong/no display of some green message etc.
- an issue was fixed with AA/AO fix improvement installation and verbose search crashing the script
- MIDDLE-HUD-DEPTH change key is now the same for AUTO or STATIC mode (ALT+/ and ALT+*)

7.30 to 7.31
- Hotfixes an issue with some seldom used "Decal-RegEx" that was not applied

7.31 to 7.32
- An issue with Moon/Stars was fixed for older UE4-Engine games
- The White Overlay/Horizon issue from some games was fixed, troubleshooting option removed

7.32 to 7.40
- HUD/UI can now be disabled by toggle key [ALT+CTRL+X] or set to crosshair only mode by [ALT+CTRL+C]
  NOTE: It will NOT be saved, pressing F10 or restart the game will enable HUD/UI again
  NOTE: Crosshair only means the HUD/UI is being displayed for 20 % of reach screen direction starting from the middle, the rest is OFF, except the shader covers the whole screen
- the global culling fix that kills the wrong culling resulting in texture flickering at the side of the screen in some games is now OPTIONAL and disabled by default, as it can cause FPS drops by 50 %, toggle key: LCTRL+NUMPAD3
- an issue was fixed with 7.32 preventing alternative point light fix to work if enabled
- added a fix for status bars that wasn't moving for a game because of missing (new) PS fix for this HUD/UI shader
- an issue was fixed that AA/AO Improvements shown as NOT INSTALLED if the game has detected a config folder, reached the main menu but without restart the tool (cosmetic only)
- reflection fix added never seen for a game using 4.22.3 game engine
- added an option to the initial QuickStart screen that let you start the game choosing another crash prevention without entering tool before game start
- brings back the lost option to use the MIGOTO Launcher for windows store games, you have the choice now I you use crash prevention option 5
- added more negative depth of HUD/UI as a request from DUGOM: -0.6 / -0.7 / -0.8 / -0.9 / -1.0
- added a RegEx for some false stereo rendering VS
- added a RegEx for missing additional multiple effect fix
- horizon and glow of volumetric lights/light shafts are initially NEW fixed and perfect now
- Auto-Convergence fine tuning added to ALT+NUMPAD7/8, this reduces the Auto-Convergence formulas by percentages to fine tune AC depth if one mode is too high and the next lower is too low
  NOTE: You may need to press F10 to get new depth or move around, means it’s a bit of trying like the AC mode to find your prefers
- added a new missing HUD-VS to be fixed
- added new fixes for CS/PS/VS stereo correction for different effects by MASTEROTAKU
- added new RegEx for more realistic reflections that was object depth before, DEFAULT is OFF, Toggle Key: LCTRL+NUMPAD4, turn it off if you have black textures or strange Reflections
- additional corrections for light/object/reflect additional RegEx that effect was wrong at very high convergence since the release of the UNIVERSAL-Fix-2
- AO fix is now a toggle key in the OSD, default = ON, issues? Try turn off, Toggle Key: LCTRL+NUMPAD5
- additional side screen light/shadow fix for shaders not caught before

7.40 to 7.41
- just enabled OSD by default that was disabled by default in 7.40

7.41 to 7.50
- perfect motion sickness (temporal AA effect) fix added, developed by masterotaku - switch options removed from OSD
- perfect volumetric light motion sickness (temporal AA effect) fix added, developed by masterotaku - switch options removed from OSD
- an issue was fixed with a RegEx that may can crash a game

7.50 to 7.60
- a VS-RegEx was fixed having some issue
- additional water reflection fix for UE4-Engine 4.26.X
- VS halo RegEx fixed having some issue
- additional object reflection fixes for more real spec reflects using the additional option from OSD
- a RegEx double caught was fixed causing g some minor issues
- side screen motion effect now fixed universally
- added a key for AutoConvergence fine tuning to cycle up not only down ALT+NUMPAD8
- added new distortion shader RegEx for a fix made by MASTEROTAKU
- Advances SPEC-REFLECT Fix in the OSD is renamed to EXTENDED REALISTIC EFFECTS because it will also add realistic depth to different textures, it’s now ON by default, PLEASE disable this if you have black texture issues

7.60 to 7.61
- disabled a not working clipping fix i forgot in 7.60
- added some new Hud shaders
- removed the modification of the antialiasing settings since it’s not needed anymore since masterotaku has perfectly fixes AA temporal effects. This will make games less grainy now. AA Settings are up to you individual in game options.
- added option for separation of the lower screen UI/HUD to adjust subtitle depth separately (ALT+LCTRL+NUMPAD* to enable, LCTRL+NUMPAD* or NUMPAD/ to cycle)
- fixed an issue with HUDDEPTH jumps from 70 to 90 % instead of 80
- mouse courser depth fix updated, missed before
- options for static MIDDLE-HUD-DEPTH added for more depth using a LOW HUD/UI depth

7.61 to 7.62
- HOTFIX: just some missing things added to HUD shaders

7.62 to 7.63
- Disable AA via Config tool now fixed; you need it for some games in case of transparency issues/halos
- fixed issues with the 00_UE4-UniversalFix-2_Config_EPIC.cmd for epic games

7.63 to 7.64
- disabled a not working clipping fix I forgot in 7.63
- enable a LOW-Convergence-Preset via key in OSD will now also disable lower screen UI/HUD subtitle depth if enabled and give complete static HUD/UI depth again
- disable AutoDephHud via key in OSD will now also disable lower screen UI/HUD subtitle depth if enabled and give complete static HUD/UI depth again
- SWITCHING Auto-Depth Mode will now switch OFF lower screen UI/HUD subtitle depth, you need to reconfigured this than
- lower subtitle Depth adjusted in X/Y dimension
- enable a LOW-Convergence-Preset via key in OSD will now also working for STATIC-MIDDLE-HUD-DEPTH correctly
- enable a LOW-Convergence-Preset via key in OSD will now disable all HUD/UI depth adjustment
- an enabled LOW-Convergence-Preset is now indicated in the OSD

7.64 to 7.65
- disabled a texture override left from some testing that do nothing so far but better not to leave it enabled here
- uninstall.bat updated to remove new files and now also remove AA/AO changes from the games UE4 related INI files
- fixed a little issue with automatic full screen setup using 00_UE4-UniversalFix-2_Config.cmd

7.65 to 7.66
- static convergence is now being restored after a game start without pressing F10, but you need as before save static convergence with F10 if you change it
- switching from auto convergence to static convergence will now restore static convergence set before (if not changed, default = 120)
- if no Depth Buffer is available for auto convergence, the convergence will now fall b ack to static convergence set before (if not changed, default = 120)

7.66 to 7.67
- added motion blur fix as RegEx, formula by Masterotaku
- fixed an issue with some Spec Reflection RegEx that was not applying the Side Reflection fix
- replaced the static value for the "AA temporal effect" fix from masterotaku by a suitable CB value that makes this universal; caused issues for reflections in approx. 20 % of the games before since 7.61
- disabled lower Hud depth -5 % that was enabled by default

7.67 to 7.68
- HOTFIX, missed to add this to the 7.67: fixed an issue with some Spec Reflection RegEx that was not applying the Side Reflection fix

7.68 to 7.69
- lower screen HUD/UI is now equal to the static HUD-DEPTH chosen as default, if AutoDepth-HUD/UI is enabled its 10 %, any adjustments to this has to be done by you!
- added a suitable fix for the texture culling issue, that is not afflicting performance now, removed OSD option for toggle, it’s always on now
- OSD option for the realistic effects removed, this is proven to be cool universally

7.69 to 8.00
- fixed an issue with the AutoConvergence Key for Gamepad usage, not toggle on/off AC
- fixed an issue that the separated lower HUD-DEPTH option was automatically toggled when toggle Auto-Depth-HUD
- fixed an issue with the aiming convergence adjustment by the aiming keys (R-BUTTON or XB-LB) not working, if set up
- fixed an issue with the SSR-Temporal motion fix that was not working for some games using the register we need for convergence scaling in the second part of the fix
- fixed an issue that the lower Hud depth option from the OSD was turned off if the AUTO-DEPTH HUD/UI STATE was switched
- added an additional Effect-RegEx that will track Reflections and fix it to realistic
- chaining some things in the RegEx for optimization, giving you approx. 2 % faster loading times/less input lags related to shader caching
- better scaled alternative depth buffer mode Auto-Hud-Depth now
- added new RegEx Fix for Reflections for UE4-ENGINE 4.27.0
- more universal Realistic Reflection RegEx added to catch more and not make it only surface depth
- added new CS-Sky Fix RegEx for UE4-ENGINE 4.27.0
- changed the BLOOM/onscreen mud fix not to turn of complete light in some games
- added an experimental shadow fix that can help fixing mono rendering shadows or flashing lights/shadows but may introduce other issues with shadows and lights ... LCTRL + NUMPAD4 ... use at own risk
- display time for green message shown by chaining in the OSD reduced
- display and availability of options not available while using something like AutoConvergence or Low Convergence presets are now disabled
- the convergence for aiming with standard keys (R-Mouse-Button or XB_LT) can now be selected In-Game from the OSD (LCTRL + "," or "."), no 00_UE4-UniversalFix-2_Config.cmd needed for this, option removed from config tool
- removed forgotten things of options from the config tool for special cases
- OPTION ALTERNATIVE DEPTH BUFFER SCALE renamed for more understanding what this is doing to: AUTO-DEPTH-Crosshair Mode
- more hints for what the options are doing added to the OSD for better understanding
- sun/moon shader fix was added for very old UE4-ENGINE games (4.16)
- an issue was fixed with residues from a disabled RegEx that introducing flickering of the shader if available
- additional multiple effects introduced for UE4-ENGINE 4.27.1
- new clipping fix for 4.27.1 and additional changes for clipping tracked before in all UE4 games may help with some flicker/flashing things
- speed up crash prevention mode 5 (migoto loader option)
- new Fixes for reflections for UE-Engine 4.27.2
- new volumetric shadow fix for UE-Engine 4.27.2 on transparent surfaces like water
- a new Troubleshooting option in the OSD was introduced to DISABLE Cloud-Reflections in games having issues in water caused by the full depth of it, standard is DISABLED, ENABLE it with LCTRL+NUMPAD0
- uninstall.bat updated to completely remove all residues from the fix, including changes for the AO/AA and game user settings done by the Universal fix
- change 3D mode option removed from the config tool, this can be done since months with F12, save state with F10
- an issue was fixed with the disable OSD option from the config tool if once set to off, OSD could not be toggled in game anymore

8.00 to 8.01
- fixed an issue with the AA/AO installation for folders having spaces
- clipping fix adjustment to work with any game

8.01 to 8.10
- some RegEx issues fixed can lead to not fixed effect
- fixed an issue with false positive SpecReflect/Parallax occlusion fixes
- proper clipping fix for clipping fix done before only approximate that COULD HAVE caused clipping in some scenes of games using low convergence
- an issue was fixed with the config tool quits on an error
- fixed missing side screen reflections
- fixed regex error for side screen reflections in special cases
- brings back the alternative point light fix that was faulty disabled in 8.0
- an issue was fixed for 4 Hud shaders that causes them screen depth
- additional halo fix not found before
- additional special fixes for mono rendering things

8.10 to 8.11
- fixed an issue for UE4-Engine games lower than 4.20 decals was not correctly displayed in 8.10
- fixed an issue for config folder detection with the config tools verbose search function that can lead to false tracked config folders
- new issue found and fixed with RegEx for light sparkles shining through objects

8.11 to 8.12
- sun/moon fix for UE4-ENGINE 4.27.X
- fixed an issue with water reflections in 4.27.X

8.12 to 8.13
- fixed an issue with some older UE4 games loosing massive performance due to a HUD-shader don’t like auto depth instructions
- fixed an issue that prevents EPIC games to launch if some Overlay and Overlay_ renamed folder exists in parallel
- fixed an issue that leads to false positive results of a RegEx that can slight incorrectness of sparkles on ground
- an issue was fixe with some MONO-CS RegEx that can causes completely wrong things

8.13 to 8.14
- AutoConvergence and or Auto-Depth-HUD should now work for 100 % of the UE4-Engine games due to new complete UE4-ENGINE wide solution for the depth buffer
- maximum possible performance now if you are using AutoConvergence and or Auto-Depth-HUD due to only 1-4 full resource copies in total!

8.14 to 8.15
- more accurate RegEx for additional object fix solving issues in UE4 games Engine Version 4.26.X
- new anti-flicker-fix (culling) should fix flickering objects and shadows in the distance

8.15 to 9.00
- fixed an issue that kills some stuff in the horizon in some games
- additional reflection fix for UE4-ENGINE 4.27
- fixes some reflections that still were surface depth for UE4-ENGINE 4.27
- fixed an issue with a special case for objects
- changed a bunch of RegEx and merged them to reduce RegEx amount for faster shader caching and less input lags, this is around +10-15 % faster now
- replaced a bunch of 2 instruction ASM ShaderRegEx fixes by only one that can give you 2-4 % more FPS in games
- some changes made for the Parallax Occlusion shader-regex ref. not catching the wrong but catching the right, the prev. behavior leads to some incorrect fix for UE4-ENGINE 4.25.X
- fixing some issue with depth buffer for Auto Convergence and Auto-Depth-HUD
- introducing new version of AutoDepth for "Crosshair only" that is enabled by default, breaking a minimum of the menu HUD/UI but give you crosshair automatic depth. This option is DEFAULT on, press F3 to get the old AutoDepth HUD/UI behavior. DISABLE any AutoDepth for HUD/UI not changed. Just added the "crosshair only" mode for Automatic depth of crosshair.
- introducing new automatic HUD/UI depth handling target to switching off AutoDepth in menus if detected. May cause Crosshair swith to static depth if huge textues spit out in gameplay, F4 to turn off
- Depth buffer source optimized for less need of the use for alternative AutoDepth-Crosshair mode
- fixed issues with auto depth and convergence get stuck and updated too slow by new universal depth buffer source and removing old residues
- experimental fix removed
- an issue was fixed with EFFECT RegEx for games with UE4-ENGINE below 4.23
- separation in the OSD is now shown without a one eye issue and on screen depth
- VERY LOW Convergence preset removed
- Reduction of convergence using LOW Convergence preset can now be adjusted by ALT+PgUP/Dn to your likes. Default is if this preset is toggled current convergence -80 %
- KEY CHANGE! LOW Convergence preset toggle is now ALT+INSERT
- general OSD "improvements" due to bring a little more overview purely, HUD/UI depth Options renamed to be more intuitive in what they are doing.
- some key switch bugs removed for the OSD functions
- OSD size is now scaling with your game resolution, it was only "perfect" or for 2k resolution, so any above or below was too small/big

9.00 to 9.01
- HOTFIX: Fixing an issue with special case object RegEx leads to disappearing things
- Fixed a new issue that kills objects together with MASTEROTAKU
- Automatic HUD/UI depth handling improved for default profile

9.01 to 9.02
- an issue was fixed in the OSD showing false separation
- some game profiles added for AUTO-HUD DEPTH behavior option
- an issue was fixed for some HUD/UI shaders
- an issue was fixed for AutoConvergence for older games using older UE4-ENGINE

9.02 to 9.03
- hold down the aiming keys (RBUTTON / XB_LT) will now no longer supress AutoConvergence if enabled if no aim-scaling was set
- added geo11 support, please use 0000_Start_GEO11.cmd or respective 0000_Start_MIGOTO.cmd to CONFIGURE the game or switch between drivers. DEFAULTS to MIGOTO after installation!

9.03 to 9.04
- update to geo11 v0.6.34
- added TAB option to choose not only SBS or 3DV for Geo11 startup scripts.
- fixed AutoConvergence for Geo11 to be in line with 3DMigoto now
- uninstall.bat updated
- different separation display for 3DV and GEO11 fixed for the OSD

9.04 to 9.05
- update to geo11 v0.6.38
- hotifx an issue for the geo11 startging script that dont let you choose dx9 output

9.05 to 9.06
- hotifx an issue for the startging script leads to permanent autoupdate notification

9.06 to 9.10
- update to geo11 v0.6.72
- AutoConvergence improved, Option AutoConvergence OFFSET added for more fine tuning general depth in AC mode
- AutoConvergence config for geo11 adjusted to be 100% like in 3dmigoto
- several motion blur RegEx fixes
- new effefct toggle option added, that can be used to reduce blur and raise sharpening that also reduces convergence change related motion sickness
- simple game start via 0_Start3D.cmd if the game was confogured by 0000_Start_GEO11.cmd or 0000_Start_MIGOTO.cmd (default game start is MIGOTO)
- many scripts removed, only 0_Start3D.cmd and 0000_Start scripts left, doing the things you need to run a game
- only migoto launcher option left for crash prevention, the others not needed anymore. If you crash a game you can try some compatibility options for the starting exe instead
- more extended autoconvergence depth buffer for older games
- fixed an issue that depth buffer got lost in some games
- added restriction for resource copies for HUD shaders to save some performance
- epic overlay crashes fixed if you use a starting script
- RegEx for object flicker fix adjusted for GEO11, added autimatic MIGOTO / GEO11 detection
- several bugfixes for automatic game ini settings for fixing AA related things
- new RegEx for TAA fix
- mouse auto depth is now disabled by default, it can be enabled by setting x132 = 0 in ShaderFixes\AutoDepthUIHUD.ini
- additional RegEx for HALO fix
- CS Light Clipping for 427 games should be perfect now
- new AO fix mode added that can be used in hard cases to kill hard wrong AO effects but keep AO as good as it cen before completely disable this
- new motion efffect fix RegEx added for PS and CS fixing the missing things in some games
- green overlay messages removed
- added RegEx for FOG // only on demand its uncommented in the fix, not uiversal enough
- added RegEx for Multiple Effect Additions
- autoupdate removed, its up to you to update a game now again
- object and object reflection shaders now prepared and working for strange swizzle shifts, one RegEx removed not needed anymore
- AC shift key was moved to CTRL NUMPAD + to not interfear with shader hacking anymore
- added new RegEx horizon light fix
- added new RegEx dissortion fix
- mouse.hlsl updated for autodepth crosshair only mode that pushed mouse to static depth
- added RegEx for new danamic light fix
- added new special Decal RegEx fix
- added new Special reflection fix RegEx
- ShaderFixes folder cleanup from unneded files

9.10 to 9.11
- geo11 version update to 0.6.76
- Install scripts (0000_Start_GEO11.cmd / 0000_Start_MIGOTO.cmd) will now let you choose the output mode
- some presistent dynamic light issues are now fixed, this was leading to not original dynamic light intensity in 90% if the games and to some real issues in 10 % of the games
- issues often not noticable was fixed for some special reflection false psotife fixes are now ok

9.11 to 9.12
- geo11 version update to 0.6.78
- HOTFIXES an issue that leads to not working AutoConvergence nor Auto-Hud-Depth
- fixes an issue with darker or black right eye
- HOTFIX missing convergence adjustment keys


